Blog #4: Project Karma Showcase 2
July 11th, 2025
Welcome back this week to another Project Karma showcase! We got quite some stuff down this week, mostly lore heavy elements, that I’m excited to share.
The World of Project Karma
Like I said in my last blog, it’s no surprise that the world of Project Karma takes place within a dream. There are a few areas which dictate this world, those of which the player will be able to explore to an extent. Over the course of the next few blogs I’d like to slowly introduce you to this world we have created.
As a recap, the main character is named Alzeah. She is the princess of her castle, which rests isolated far from the rest of the world. After an incident that occurs within her palace, she is forced on a quest to find help. We’ll go more in depth about where specifically she ventures and what goes on in those areas. Keep in mind this game is meant to be pretty short, so each area won’t be that big. Regardless, I hope they would be fun to explore and walk through.
Here is some pretty old concept art of the map. I crossed out what we haven’t talked about yet!
The Castle of Neglectful Protection
Heads up, none of these area names are official. Most of them are just ideas I wrote down on my notes app thinking they sound cool lol
Alzeah, being a princess, has her very own colorful castle. This is the first area of the game in which you get to explore. You’ll be given the chance to learn the platform mechanics of the game here and get used to the controls. This is definitely one of the shorter parts of the game, since it’s mostly used as a precursor to the next area. However, we’d like to give this area some depth of its own with references that reflect Alzeah’s real life. This place will also feel pretty distinct from everywhere else. The colors and tone within the castle will feel much different than how the rest of the game will play out. While I can’t explain much of why this part of the game will be built this way, I want there to be a feeling of ease from within the castle.
Here’s an idea of where the castle will be. I have NO idea how to draw or design castles (we’ll get there) and this is NOT the castle’s color palette, more so just an idea of what could be
The Forest of Forgotten Memories
After being forced to exit her castle, Alzeah sets on her pilgrimage. Outside her castle is where she meets a white bunny (who we finally found a name for but we’ll keep those details secret for now). The bunny helps teach Alzeah the mechanics of battle and here is where the game truly starts.
The first area you get to, fight enemies in, walk around, and explore is the forest. The mountain in which her castle rest is surrounded by trees and creatures that make up this forest. Most enemies in this area will be themed around forest related creatures and folklore. You might have even noticed that one of the main enemies I use for concept art is a tree like enemy! This is where that idea comes from (and it’s an enemy idea that I think would work quite well as a starter enemy). We want this part of the game to feel mysterious, as if something you’re trying to remember is right on the tip of your tongue but you can’t grasp it yet. It’s a bit hard to put into words, so hopefully we’ll be able to capture and show you that feeling.
A little bright, but here’s the general idea. The main lightsource in this area is the moon
Final Touches
As we have finally closed the chapter on finishing up our story, we plan to head into the building blocks phase. Half of our team is working on the world building side of things while the other half is literally building the world. Next week I hope to have some code to show off, even if it’s greatly unfinished.
I hope you look forward to what’s coming and take care!
-Pancake Camilo
Ralsei from Deltarune!
